Installing Mods On Arma 3 Server

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How to setup your ARMA 3 server to load mods In this article, we will be going over the steps necessary for the installation and activation of mods on your Arma 3 server hosted with GGServers. Step 1: Set up an FTP client, we recommend using FileZilla. Step 2: Gather the Workshop mod IDs of the mods you wish to install. This is shown at the end of the mod URL. This is shown at the end of the mod URL. Step 3: Open the Workshop Mod Handler utility in the game control panel.

Please Note: This guide assumes at least a basic knowledge in running Arma 3 dedicated servers. Please refer to the Arma 3 documentation at https://community.bistudio.com/wiki/Arma_3_Dedicated_Server for more information.

Installing Mods On Arma 3 Server

Arma 3 Server List

Arma 3 server list

With your dedicated server already setup (with APEX) and running a vanilla installation, you simply need to copy the following folders from your Arma 3 root folder (or '!Workshop' folder within that root):

Installing Mods On Arma 3 Server Browser

  • @CBA_A3
  • @ace
  • @Overthrow

Copy these folders as is to your server's root folder.

You DO NOT need anything in your mpmissions folder, all Overthrow missions are included with the mod, simply use the mission voting screen.

Copy the key signatures to your server's 'Keys' folder as you would for any other mod. Each of those 3 folders contains a 'keys' folder, copy all of the '.bikey' files from them to your server's own '/Keys' folder so it looks something like this:

(Note that your version numbers may be different. just ensure that you are always using the latest versions)

You need to load all 3 mods under the '-mod' commandline parameter in this order:

Server

-mod=@CBA_A3;@ace;@Overthrow;

Put the following in username.Arma3Profile (ie /A3DS/Profiles/Users/SYSTEM/SYSTEM.Arma3Profile). Choose 'Custom' difficulty when voting for the mission.

You need to ensure your server is always up to date with the latest versions or players that have already updated via steam will be kicked off. Make sure to repeat the 'server keys' step above, and clear out older .bikey files as you do.

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How To Install Mods On Arma 3 Server

A headless client is another copy of the game running on a separate computer to reduce AI load on a server and regain FPS on both the server and all connected clients. Overthrow supports up to 4 headless clients but feel free to add more if you know how. Headless clients do not need a GPU, just a decent CPU (hence the term 'headless').

To run a headless client on Windows you need another licensed copy of Arma 3 + APEX. Then copy the 3 required mods into your Arma 3 root folder and put the following in a .bat file (changing parameters as required).

Double click the .bat file and it should connect to your server as 'headlessclient' and begin taking load when you next spawn in any units.

Please note: Recruited units/squads currently remain local to their owner. This can cause undue load on your system if you have a lot of them (even when running a headless client). This will be revisited but be aware for now.

What happens when no one is online?

Time will still pass at the same rate. NATO will not begin any attacks. Criminal gangs will not be created but existing ones will remain. Radio towers and police stations will still affect stability at the normal rate.

What happens when I disconnect/reconnect (or crash)

Your recruited AI will remain doing whatever it was they were doing, you will regain control of them when you reconnect. The loadout you had at disconnection will be re-applied on connection. Your money, owned buildings and all character progress etc will all be retained per server.

##Why can't I vote for the Overthrow mission once I start my ARMA clientYou may need to set these parameters in your server.cfg:voteMissionPlayers = 1;voteThreshold = 0.33;

How do I load my persistent save?

Restart your server and select the mission again (or use the #restart admin command) then choose 'Load Persistent Save'.

Why does persistent save take so long on a dedicated server?

We wish we knew

Why is it a mod and not just a mission?

There are items modded in and will be much more as time goes on, as well as new maps etc. We understand that regular updates can be taxing on a person running a dedicated server and a mission would make this easier, however the scope of this mod will expand rapidly and updates will slow down as we approach 1.0.0

Posted by2 years ago
Archived

Hey everyone, I just have a quick question. Whenever I download an Arma 3 workshop mod, it doesn't install. It will download just fine, but the launcher just refuses to say a new mod as been loaded. It will eventually find the mod, but it can sometimes take up to a WEEK for the mod to load. This issue started a few months ago. There are some random occurrences where the mods will load within only an hour or so of finishing the download, but that is pretty rare. Has anyone run into anything like this? It is extremely annoying.

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