Golden Logres 1 2 2 Serial Killers
The complete first season of Grumpy Dwarf and Daffy Duck's popular online video series, featuring takes on such classics as '3 Mercer Mayer Stories,' 'The Ugly Ducking and Other Treasured Tales,' '3 Richard Scarry Animal Nursery Tales,' 'Peter Rabbit and Other Amy Rosenberg Stories,' and more, including special editions featuring guest stars and stories with the 'Sesame Street,' 'Care Bears.
Golden Gate Killer | |
---|---|
Developer(s) | Interworks |
Publisher(s) | Grolier Electronic Publishing Inc |
Director(s) | Julie Marsh |
Designer(s) | Paul Drexler |
Composer(s) | Russell Lieblich |
Platform(s) | Windows, Windows 3.x, Mac OS |
Release | 1995 |
Genre(s) | First-person true-crime murder mystery video game |
Mode(s) | Single-player |
Golden Gate Killer (marketed under SFPD Case File: The Body in the Bay in the UK and SFPD Homicide in the US) is an interactive police detective simulation developed and developed by American studio Interworks and released in 1995,[1] and published by Grolier Electronic Publishing Inc and 3 Prong Plus. The game is based on the real life murder case of Colvin McCright.[2] The game was released on Macintosh, Windows, and Windows 3.x.
Golden Logres 1 2 2 Serial Killers Meme
Development[edit]
The game was developed by Julie Marsh and Paul Drexler, who consulted with Detective Falzon to receive ficitonalised details on a real crime.[3] Interworks began in 1991 out of Marsh and Drexler's cottage home and in March 1995 they relocated to an artists' warehouse. They filmed the game at 20 locations throughout San Francisco.[3]
The game design incporated both Full Motion Video (FMV) and photo graphics meanwhile a nrrative was crafted that saw the player takes up the role of a San Francisco Police Departmentdetective tasked with clearing up a series of murders. Interworks states in their online company profile that the software is used to train detectives and insurance investigators.[1]
The Body in the Bay was intended to the first title in a series called SFPD Homicide.[3]
Gameplay and plot[edit]
Marketed as a first-person true-crime murder mystery video game, the player takes the role of San Francisco's newest homicide detective who has teamed up with a real investigator for a partner and guide. A 50-something white male is found floating in the bay near Pier 91, bound and gagged.
Using evidence, clues and procedures from the actual case, the player must explore the victim's life, vices and secret passions. Along the way, the player can interact with more than 40 characters from the victim's life as the case takes the detective from the city's posh nightclubs to its deserted piers. The player's tasks encompass examining crime scenes and securing evidence as well as interrogating witnesses and suspects to uncover the identity of the serial killer.
It is notable that, like many other FMV games of the era, Golden Gate Killer uses Apple's QuickTime technology for its integration of movies and sound, and also comes on a hybrid Windows/Macintosh CD-ROM (i.e. a single disc containing both the Mac and Windows versions of the game).
SFPD Homicide is equipped with an interface which enables the player to cross-reference clues, statements, and rest results.[4] The game requires interviewing, research, inductive and deductive reasoning, thoroughness, and following a set of steps with defined parameters.[5]
2.5 In Fraction
Critical reception[edit]
Reception | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that 'Finding a suspect, building a case, and then collaborating with the D.A. to make the case is a hearty request in the time allotted and is likely to have you reworking the case a few times before justice is served.'[4] PC Joker gave the game a rating of 60%[6] while PC Player offered 4 stars[6] and Generation 4 gave it 3 stars.[7] Coming Soon Magazine said it was exciting, well done and mind-challenging.[8] PC Me recommended the game for the 'intellectually inclined'.[9]
The game won the popular vote award Prize of the Professionals at the Intermedia World 96 award ceremony.[10]
See also[edit]
- Golden State Killer, a serial killer and rapist
References[edit]
- ^ abCompany Profile. InterWorks. 2010-05-23. URL:http://www.interw.com/. Accessed: 2010-05-23. (Archived by WebCite at https://www.webcitation.org/5pwGekTHx)
- ^'Independent from Long Beach, California · Page 3'. Newspapers.com. Retrieved 2016-08-07.
- ^ abcNoe Valley Voice. A collaborative of San Francisco neighborhood history groups. Sarah Smith & Jack Tipple. December 1995.CS1 maint: others (link)
- ^ abc'Finals'. Next Generation. No. 16. Imagine Media. April 1996. p. 97.
- ^Clark, Ruth C.; Kwinn, Ann (2007-03-22). The New Virtual Classroom: Evidence-based Guidelines for Synchronous e-Learning. John Wiley & Sons. ISBN9780787995027.
- ^ abcd'Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!'. www.kultboy.com. Retrieved 2018-09-07.
- ^ abhttp://download.abandonware.org/magazines/Generation%204/generation4_numero095/Page%20178.jpg
- ^'SFPD Homicide Case File: The Body in the Bay - PC Review - Coming Soon Magazine'. www.csoon.com. Retrieved 2018-09-07.
- ^'PCM&E; Review - SFPD Homicide Case File: The Body in the Bay'. 1997-06-24. Retrieved 2018-09-07.
- ^'Peek at the multimedia future'. SFGate. 1996-03-04. Retrieved 2018-09-07.
External links[edit]
- Golden Gate Killer at MobyGames
Golden Logres 1 2 2 Serial Killers Pics
The late 60s early 70s were the Golden Age for a couple of reasons.
The 'stressors' were all there, from societal ones like women's rights, equal rights. To cultural ones like Vietnam and more news coverage of violence, Taxi Driver etc. So someone with a propensity for killing was more likely to be set off.
The police were still behind that type of stuff. As the show points out, local law enforcement usually hasn't seen anything like those type of killing or killers. So the UnSub could remain undetected for years, growing his death toll.
Lack of technology. The BTK killer was free to kill for DECADES. But if you look at how he was caught, it was later, in the 2000s because of technology (Surveillance cameras, computer meta data).
So while I think the incidence of serial killer types might be the same or more today than in those decades, I think today they are caught earlier before they are allowed to kill as many victims.